About
I’ve always been interested in how things work.
Products, games, organizations, people, tools, stories. I tend to take things apart until I understand them, then put them back together in a form someone else can use.
Design is one expression of a much older habit.
I grew up around books, drawing, games, computers, and people who made things. Curiosity came before a job title, and it has remained more useful to me than one.
My career has moved through publishing, videogames, interactive work, software, product design, and starting a company. Outside work I still draw, build things, read widely, and follow ideas simply because they’re interesting.



These aren’t credentials. They’re clues: family photographs, places, books, images and odd artifacts that accumulated into a point of view.
Serious ideas. Popular culture. Occasionally, evil kittens.





I like people who care about what they’re making.
Craft matters to me, but so does usefulness. I’m happiest around curious people who can disagree, laugh, change their minds, and remain more interested in making the thing better than in defending their part of it.
The medium changes. The curiosity doesn’t.
If the rest of this site explains what I’ve worked on, this page is here to explain some of where it comes from.