Experience

Different problems. Different industries. A remarkably consistent kind of work.

I enter ambiguous situations, understand the system, create structure, and turn it into something people can use.

01 / Now

Building from zero.

The Barber Game

Co-founder · Product design
2024–Now

Taking an ambiguous idea from research into a coherent product and operating model.

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Independent

Design · Product · Consulting

Helping teams clarify what they are building, why it matters, and how to make it real.

02

Products at scale.

Mozilla

Product design

Joined an established culture, earned trust, and helped move product work through implementation.

Microsoft

Bing · Maps · Local

Made large systems understandable at the moment people needed them.

03

New interaction models.

Microsoft / Xbox

Product & interaction design2011–2016 · 5 years

Worked on interaction models before the conventions were settled.

Interaction designPlatform UX0→1Prototyping
04

Interactive before it had a settled name.

Publicis

Interactive design

Worked across screens and physical environments before “product design” had a settled shape.

05

Where it started.

Nintendo / The Rocket

Editorial · Visual communication

Learned the foundation early: find the structure in complicated information and make it clear.

I do my best work when there’s something worth figuring out.

Good people, hard problems, and products worth making.

For titles, dates, and the conventional chronology.

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