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Game experiment · October 2026 · Level 1

Interlinked
Defender

An old arcade idea.
A new world made of glyphs.

A father–son experiment by John and Toby Rice: take the immediate pleasure of a scrolling arcade shooter and build a small, playable world in the browser. Made to explore together, on a computer or a Raspberry Pi connected to a television.

Play Level 1 ↗Keyboard or compatible controller · Sound on · Desktop / TV
Interlinked Defender title illustration with a glyph ship, terrain, and scanner.
A glyph study for the Level 1 experiment. Open the game and start with Space, or A on a compatible controller.

The idea, re-done

The starting point is the classic arcade game Defender: a ship, a scrolling landscape, threats arriving from different directions, and a radar view that asks you to think beyond the screen. That relationship between close-up action and awareness of the whole world still feels compelling.

This version interprets that idea through ASCII and glyph-based graphics. Repeated marks become terrain, machines, enemies, and motion. Color, spacing, contrast, and sound carry the information. The interest is in how much a small visual vocabulary can communicate.

The scope is deliberately one level: survive a roughly one-minute patrol, then destroy a descending mushroom-shaped mothership before it touches down. A short loop with a clear escalation, a win, and a reason to try again.

What’s inside

A world beyond the screen

A centered scrolling camera with directional lead, plus a tactical sector scanner showing the wider encounter.

Movement with intent

Four-direction flight, directional fire, and a double-tap boost for escaping danger or closing the distance.

A changing encounter

Two small enemy types build pressure before the mothership alert and landing countdown change the objective.

A world you can hear

Chiptune music, weapon and boost effects, and spoken cues announce the swarm, the mothership, and game over.

A live tuning console

Adjust speed, enemy count, timing, audio levels, glyph style, color, and scanlines to explore how the same system feels.

Small-machine roots

A browser-based canvas game with a fixed 1280 × 720 renderer, developed for experiments on Raspberry Pi and a large screen.

Take the controls

ActionKeyboardController
MoveArrow keysStick / D-pad
Begin / fire / retrySpaceA
BoostDouble-tap left or right, then holdDouble-tap left or right, then hold
Tuning consoleTab+ on the configured Micro
Restart levelRUse the keyboard

Click the game before starting. The intentional first press enables audio. Standard gamepads and the configured 8BitDo Micro keyboard mappings are supported; other controller layouts may vary. Touch controls are not included. Voice clips require an internet connection.

John + Toby Rice · Interlinked Defender v1.0, Level 1, with Micro keyboard support.
An independent experiment inspired by Defender; not an official remake or an affiliated release.