Ideas · Experiments · Concepts · Illustration
Playground
A place for things I’m thinking about, testing, making, or not quite ready to call finished. Some become projects. Some are useful simply because they existed long enough to teach me something.
Evil Kittens
A collection of scanned spreads, presented in sequence.
Geof Miller
A life in words. A working site and creative archive, with experiments in reading, listening, and revision.
Crows
A collection of things I love about crows.
Immersive Reader
A quiet space for words. Adjustable typography, considered spacing, and controls that fade away as you read.
Flight Tracker v1.0
A local ADS-B receiver turns aircraft broadcasts over Western Washington into a live, 10-foot-friendly view of the airspace.
Interlinked Pi
A one-page guide to connecting by terminal, seeing what's installed, and keeping useful commands close.
Digital Consequences
What we pay attention to determines our reality.
Design Vocabulary
A living genealogy of ideas discovered through designing, making, teaching, observing and conversation—plus framing verbs for seeing problems differently.
Bothell Suites
A working destination and leasing prototype for six independent businesses.
Human Interfaces
What happens when we stop teaching people the language of computers and start teaching computers the languages people already use? Touch, gesture, material, space, sound and the body.
Tolt Technologies
A rapid website prototype for assistive mobility technology.
10' UI
Exploring interfaces designed to be used from across the room.
Display Screensaver
Treating the portfolio television like an extended OS.
Babymaker
Bespoke babies. Designed to specification.
Features for One
What happens when software becomes cheap enough to adapt to individuals?
Interactive demos
Self-contained experiments—new projects and earlier work from the Drafts collection—testing play, interaction, motion, typography, media, and interface behavior.
Interlinked Defender
An old arcade idea rebuilt in glyphs. A father–son browser-game experiment with a scrolling world, tactical scanner, and one focused level.
Shuffletube
A receiver-and-mixer experiment for treating live broadcast signals as material rather than channels.
Clock
An interactive study of time, rhythm, and information display.
Destroy
A motion and interaction experiment built around removing, breaking, and transforming interface elements.
Mondrian
A generative composition experiment using geometry, proportion, and color.
Haiku
A small text interaction exploring pacing, language, and quiet presentation.
Plinko
A playful physics and probability experiment.
Spacelanes
A spatial motion experiment exploring lanes, trajectories, and movement.
Video
An interaction study built around video as interface material.
Visualizer
A reactive visual experiment connecting changing input to changing form.
Letters
A typographic interaction exploring letters as objects rather than only text.
Voice
An experiment with voice, input, and conversational interface behavior.
Crow
A small behavioral and visual interaction study.
Type
A typography playground exploring scale, rhythm, spacing, and motion.
Backup Mind
An early interface concept for externalizing memory, notes, and personal knowledge.
Archive
Earlier explorations, prototypes and working studies kept for reference.
Notes from the Territory
Records of places explored: what we found, where reality stopped us, what survived, and which paths may be worth walking again. Beginning with Mozilla / Flowstate.
Zawadi visual explorations
Three rapid directions testing brand tone, storytelling and business-system complexity.
Native Demo
Testing a native application temporarily owning the display and returning cleanly to the existing website state.
Remote Media
Separating large media storage from playback.
Portfolio — Monograph
A restrained recruiting-page exploration: Swiss typography, selected evidence and progressive disclosure into deeper case studies.

