The Barber Game
Started as an idea for finding barbers. Research redirected it into a system for deciding whom to trust.

I work from the reason a product should exist down to the details required to make it real.
Turn ambiguity or fragmented pieces into a coherent product.
Join an existing team, understand the culture and move the work.
Work through complex products, systems and organizations.
Move from product meaning all the way down to how it works.
Started as an idea for finding barbers. Research redirected it into a system for deciding whom to trust.
Joining an established team, learning the culture and becoming useful enough to be invited in.



Defining products and interaction models across console, PC, mobile and second screen.



From first principles to pixels.

Pen + touch interaction language.

Making a future workflow tangible.

I’m interested in senior and principal product design work—especially projects that need someone to step in, establish direction and carry the work through to something real.